He also updates relevant maps to reflect locked doors, clues, and obstructions, and writes down the content of all documents for future reference. Throughout the game, James collects maps, which can only be read if there is sufficient light or when his flashlight is on.
Silent Hill 2 does not use a heads-up display to check James' health, location, and items, the player must enter the pause-game menu to review his status. The default control for Silent Hill 2 has James moving in the direction that he is facing when the player tilts the analog stick upwards. The game features a third-person view, with various camera angles. The objective of Silent Hill 2 is to guide player character, James Sunderland, through the monster-filled town of Silent Hill as he searches for his deceased wife. The game was followed by Silent Hill 3 in 2003. It is often considered to be one of the greatest horror games ever made and among the greatest video games of all time, as well as a key example of video games as an art form. However, it received criticism for its controls despite their improvement over the previous game's. During release, it was widely praised for its story, use of metaphors, symbolism, psychological horror and taboo topics, soundtrack, atmosphere, graphics, monster designs, and sound design. Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest number of sales in North America. In contrast with the previous title, whose narrative concerned cult activity, Silent Hill 2 focuses directly on the psychology of its characters. Its narrative was inspired by the Russian novel Crime and Punishment (1866) by Fyodor Dostoevsky, and some of the influences on the game's artistic style include the work of film directors David Cronenberg, David Fincher, David Lynch, and Alfred Hitchcock cultural references to history, films and literature can be found in the game. Work on Silent Hill 2 began in June 1999, soon after Silent Hill had been completed. A remastered high-definition version was released for the PlayStation 3 and the Xbox 360 in 2012 as part of the Silent Hill HD Collection. In 2002, it was ported to Microsoft Windows. It was published in September 2001, and an extended version containing an extra bonus scenario, Born from a Wish, and other additions was published for Xbox in December of the same year. The second installment in the Silent Hill series, Silent Hill 2 centers on James Sunderland, a widower who journeys to the town of Silent Hill after receiving a letter from his dead wife informing him that she is waiting there for him. Sadly, there's no patches for the Xbox 360 version.Silent Hill 2 is a 2001 survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, part of Konami Computer Entertainment Tokyo. As a one final kick in the nuts, the collection was eventually patched and most of the above issues are fixed.
Blurry scenes where there should be no blur and vice-versa.Fog appearing where there should be none.The game is way too dark, even with the in-game brightness at maximum.Missing character shadows, and the ones that are actually present are extremely pixelated.Sometimes, the background audio may stop entirely and there will be a few seconds of silence. Audio glitches, even to the extent of seconds of audio missing.Lag upon receiving trophies/achievements.Entire rooms do not load at all sometimes, leaving the player trapped in an inescapable void.These problems are especially noticeable in SH3. The game is prone to crashing and freezing, sometimes even when entering new areas or picking up/using items.No Silent Hill 1 or 4 in this collection!.NOTE: These ports are based on unfinished builds of the games (Konami apparently lost the final source code), therefore they are plagued with a huge amount of glitches and technical issues, including: